![]() ![]() MAP08: Corporate Loophole by Michael Jan Krizik (valkiriforce).MAP05: Mega-City Vengeance by SuperCupcakeTactics and Redead-ITA.MAP04: Meat Mincer by Ilya Lazarev (joe-ilya). ![]() MAP01: Glass Messiah by SuperCupcakeTactics.This technology opened the door to monsters familiar only to itself: Demonic natures attracting one another, wishing for a new home, yearning for their own creators. Each node resonating with ethereal desires, conduits of unknowing interaction between beings of differing worlds. The dark consciousness recruited every semblance of artificial intelligence lost within seas of metadata, each spanning across decades of technological and societal struggle since the 21st century. In the recesses of cyberspace, a maelstrom of evil blood infected the pneumatic tubes of global biocomputing. It was named as one of the runners up at the 2021 Cacowards. The release threads were updated on July 6th with three optional add-ons and subsequent release candidates were released on July 15th and July 18th, with the final one uploaded to idgames archive on July 26th, 2021. The megawad was released on both the Doomer Boards and the Doomworld forums on July 4th, 2021. Despite being limit removing, the WAD includes several optional features for advanced source ports such as GLDEFS and a MAPINFO lump. However, the appearance and behavior of monsters is generally identical to vanilla Doom II. It contains twenty-two new single player levels, as well as a total texture conversion which replaces most of the in-game textures (and some SFX) with custom ones designed to create a heavy cyberpunk aesthetic. This mod was a runner-up for the 2021 Cacowards on Doomworld!ĪUGER ZENITH is a Doom II megawad for limit removing ports by various authors from the Doomer Boards community, led by SuperCupcakeTactics, and is the thirty-seventh installment of the ongoing Doomer Boards Projects series. ![]()
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